MATTHEW SCHWARTZ
UX & PRODUCT DESIGNER

ABOUT ME
I’m a UX and Product Designer with 15+ years at a SaaS and ecommerce platform company and 25+ years of multidisciplinary creative experience
My work includes UX and Product Design, interface and interaction design, UX problem-solving, Figma interface design and prototyping, requirements synthesis, UX evaluation, testing, and refinement, and close collaboration with developers throughout design and handoff.
I also use an AI-assisted coded front-end prototyping workflow with Claude Code, VS Code, and GitHub. This lets me turn requirements into organized specifications and quickly create functional front-end prototypes, while continuing to apply my own UX and visual judgment through review, testing, troubleshooting, and iterative refinement.
I see AI as a powerful collaborator and assistant that speeds up and enhances the work, not as a replacement for design thinking or human judgment.
I MAKE PRODUCTS BETTER
I enjoy noticing opportunities for improvement in user experiences, products, tools, spaces, processes, or everyday objects, and finding ways to make them work better, feel more intuitive, or be more enjoyable to use. My ability to think of those solutions is instinctual and automatic. I also love getting lost in the creative process – starting with an idea, exploring where it can go, and gradually shaping it into something that feels cohesive and satisfying.
Put any website, app, or other product in front of me, give me some time with it, and I can probably come up with ways to make it better.
CORE CAPABILITIES
UX and Product Design: Product improvement; interface and interaction design; responsive web and mobile experiences; information architecture; user flows; wireframes; usability principles and design heuristics.
AI-Assisted Coded Front-End Prototyping: Claude Code; functional front-end prototypes; iterative prompting, visual review, testing, troubleshooting, and refinement; living specifications and implementation plans; VS Code; GitHub.
Figma Interface Design and Prototyping: Interface design and interactive prototyping in Figma; high-fidelity UI; responsive layouts; reusable components and shared styles; interaction states and prototype behaviors.
Problem-Solving and Quality: UX evaluation, testing, and refinement; workflow improvement; pattern and inconsistency recognition; edge-case analysis; error handling; visual judgment; design consistency; implementation review.
Requirements, Delivery, and Communication: Requirements synthesis; specifications; user stories; acceptance criteria; developer collaboration; code-aware documentation; documented handoff; backend and API dependency identification; UX presentations; narrated demonstrations.
ADDITIONAL CREATIVE BACKGROUND
I bring 25+ years of multidisciplinary creative experience spanning web and graphic design, photography, and photo editing. That background has given me deep strengths in composition, hierarchy, visual communication, and polished digital execution.
WORK
Much of my recent product work is confidential. The projects below are selected examples that have been publicly demonstrated.
A business analytics dashboard designed to make complex retailer and platform data easier to explore across categories, views, and time ranges. The project focused heavily on information architecture, navigation, and clear data presentation.
A redesign of a legacy collectible-card deckbuilding tool, built around faster inventory matching, flexible list inputs, filtering, and clearer handling of missing items and next steps.
CONFIDENTIAL WORK EXAMPLES
Much of my professional work involves proprietary products that I can’t show publicly. The examples below provide a high-level look at some additional projects and the types of work I’ve contributed to.
Product Identification App
UX / Product Design · Responsive Prototyping
A mobile-focused product identification experience for the game and hobby market. Users could photograph a collectible card, review likely matches, confirm or correct the identification, and add items to a batch for later actions such as checking value, buying or selling, or adding items to saved lists.
I collaborated throughout the project, including competitor research, defining user flows, interaction design, and building clickable prototypes in Figma. A key UX challenge was making the scanning workflow clear while also giving users easy access to alternate matches and next-step actions. Some of the interactions we explored included swipe gestures for quick actions and an animated carousel for reviewing other possible matches.
The completed prototype was handed off to development.
Catalog Project
UX / Product Design · AI-Assisted Front-End Prototyping
A complex web application designed to let users interact with and contribute to a large product catalog. The experience supported workflows around reviewing catalog information, suggesting additions or corrections, and participating in product-related activity.
I owned the UX and front-end prototyping for the project, from early sketches and requirements through a functional coded prototype. I used an AI-assisted workflow with Claude Code and VS Code to organize the project, create and maintain specifications, develop the front-end experience, and iteratively refine the interface.
The project involved a large number of interconnected features, user flows, states, and edge cases. A significant part of the work was balancing the desired UX with technical and backend constraints, which involved close collaboration with the lead developer around system capabilities and implementation needs.
The result was a functional front-end prototype prepared for backend integration, along with supporting documentation and a narrated product demo.
Website Builder
UX / Product Design · AI-Assisted Front-End Prototyping
A website-building application developed as a functional coded prototype. I used an AI-assisted workflow with Claude Code in VS Code to design and iteratively build the front-end experience, combining UX judgment with direct work in the codebase to refine layouts, interactions, states, and overall usability.
A complex web application designed to let users interact with and contribute to a large product catalog. The experience supported workflows around reviewing catalog information, suggesting additions or corrections, and participating in product-related activity.
I owned the UX and front-end prototyping for the project, from early sketches and requirements through a functional coded prototype. I used an AI-assisted workflow with Claude Code and VS Code to organize the project, create and maintain specifications, develop the front-end experience, and iteratively refine the interface.
The project involved a large number of interconnected features, user flows, states, and edge cases. A significant part of the work was balancing the desired UX with technical and backend constraints, which involved close collaboration with the lead developer around system capabilities and implementation needs.
The result was a functional front-end prototype prepared for backend integration, along with supporting documentation and a narrated product demo.
If you’re a recruiter or employer, feel free to contact me to discuss additional experience, processes, and non-confidential aspects of my work.

